Blog Archives

Successful Kickstarter

After what seemed like a very long four-weeks the Kickstarter campaign has concluded at 150% of the funding target. A big thanks to all the backers. And now the real work begins. It might be of interest to you (especially

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First stretch goal achieved!

We’ve hit $25,000 and unlocked the first stretch goal. Next up is a feature everyone wants: cards and deck support. http://www.kickstarter.com/projects/840448191/tabletop-connect-3d-virtual-tabletop

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In the media

Places around the web you can hear more about Tabletop Connect: You can listen to an interview I did with Ben Gerber at “Troll in the Corner,” and Eric Coates gives us a nice plug on 2013 Ennie Award nominated

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Kickstarter is a go!

The Kickstarter campaign has launched. This is either going to be the longest or shortest 28 days ever.

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Taking to the Streets

I been asked whether or not Tabletop Connect is going to focus solely on “old school” games or on dungeon crawls. The is answer, to both, is no. There is no specific system or genre inherent in the product. But

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Now on the air…

I’ve always had a hate-hate relationship with Apple. This goes all the way back to using a Quadra 650 to do pre-press work in the early 90s. This morning’s adventure getting Tabletop Connect up and running on the Mac didn’t

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G+ Community

For those on Google Plus, I’ve created community where you can follow along with announcements and suggest features, before it’s too late. You can find it here: Tabletop Connect Community.

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First Look - Sample Session

There hasn’t been an update posted here in quite a while. I was so busy working on features and bug fixes that updates kept falling into the “I’ll get to that tomorrow” category. I was going to share my trials

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First Look - Player Lighting

There are a few instances where I break the verisimilitude of the tabletop metaphor to add utility and enhance the player’s experience. The first of those is the line-of-sight calculation. The second is player lighting. What can my player see?

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Cross-country Connection

Yesterday, I had my first successful intra-continental test. There were surprisingly few issues. Character sheets and notes worked as expected (aside from one bug) and the minis moved around the map with good response times. Loading maps worked well, except

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