I’ve wrapped up work on some other projects (The Borderlands and Apollo Zero) and I’m back at the keyboard. When we last left off, I’d just finished putting together a small level based on the Hirst Arts gothic dungeon. It…
I’ve wrapped up work on some other projects (The Borderlands and Apollo Zero) and I’m back at the keyboard. When we last left off, I’d just finished putting together a small level based on the Hirst Arts gothic dungeon. It…
Pathfinding is finally working on the map. After spending some time with a recursive function that just didn’t want to return, I have a functioning shortest-path algorithm implemented. Surprising, I had the most difficulty with moving the miniature off the…
I picked up some VFX work, so I’ve been away from the project for a few days. Now I’m back and working on movement again. I’ve made quite a few changes behind the scenes and added some features up front.…
I spent the morning re-factoring much of the movement code into a separate class, all the while giving some more thought on the final method for moving the miniature. I’ve been considering setting waypoints: picking up the miniature, moving it…
It was suggested that I try picking up the miniature to move it (Thanks, Jim). I liked the idea of a more natural feel. I’m trying to keep this as tactile as possible. I’ve made some modifications to the movement code and…