Blog Archives

New Feature: Render map

With only a few hours left in the Kickstarter campaign, a new feature has been added to the map editor. You can now save out a 2D, top-down rendering of your maps. Perfect for creating map handouts, or bringing into

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Taking to the Streets

I been asked whether or not Tabletop Connect is going to focus solely on “old school” games or on dungeon crawls. The is answer, to both, is no. There is no specific system or genre inherent in the product. But

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Map Editor Preview

I’m still deep in getting the Map Editor to alpha—which involved largely gutting much of what I had—but while testing I’ve been struck by the relative speed at which maps can be laid out. I’m not aware of another map

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Map-Editor: Days 3 & 4

When I was at Electronic Arts there was a legend about a function in FIFA called DoBestKick. It was the ur-function for determining what kick an AI player would do. The story tells that no one really understood the inner workings

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Map-Editor: Day 2

As much as I liked the idea of drawing walls by following the mouse—allowing the user to turn corners while adding walls—it was too much like drawing a straight line with a mouse in MS Paint. I’ve opted instead to

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Making Maps

You may have asked yourself, “can a map editor be written in a day?” It’s a question I asked myself. The answer is, in this case, not entirely; but let’s see how far we’ve come. I spent some time yesterday

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Big Maps

To test out new features and performance, I needed a bigger map. I used the random dungeon generator at Donjon to create a modest 46 square x 58 square dungeon. I learned a few things from this test (other than I

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