With only a few hours left in the Kickstarter campaign, a new feature has been added to the map editor. You can now save out a 2D, top-down rendering of your maps. Perfect for creating map handouts, or bringing into…
With only a few hours left in the Kickstarter campaign, a new feature has been added to the map editor. You can now save out a 2D, top-down rendering of your maps. Perfect for creating map handouts, or bringing into…
It’s the halfway point of the Kickstarter campaign and were over 60% funded. Here’s a preview of some experimental features: Tabletop Connect Experimental Features from C. Lewis Pinder on Vimeo.
For those on Google Plus, I’ve created community where you can follow along with announcements and suggest features, before it’s too late. You can find it here: Tabletop Connect Community.
There hasn’t been an update posted here in quite a while. I was so busy working on features and bug fixes that updates kept falling into the “I’ll get to that tomorrow” category. I was going to share my trials…
There are a few instances where I break the verisimilitude of the tabletop metaphor to add utility and enhance the player’s experience. The first of those is the line-of-sight calculation. The second is player lighting. What can my player see?…
At this point I’ve watched countless hours of gameplay sessions and feature demos of the existing virtual tabletops. I’ve noticed a few commonalities within them. The first, is that they all look essentially the same. And that look is just…
I’m still deep in getting the Map Editor to alpha—which involved largely gutting much of what I had—but while testing I’ve been struck by the relative speed at which maps can be laid out. I’m not aware of another map…
The character sheet editor is finally at alpha. Most of the time was split between trying to maintain the “look and feel” of a physical character sheet and struggling with Unity’s UI system. I’ll talk more about Unity in a…
While doing some UI work, I fell down the rabbit hole of rolling dice and, as part of the push to alpha, stayed with it until it was complete. New Features: The user can now add an arbitrary number of…
Not all of a game takes place on the map with miniatures. One would hope that much of a gaming session occurs outside the dungeon. There are the practical matters like rolling up characters, picking out minis, and waiting for…