Blog Archives

New Feature: Render map

With only a few hours left in the Kickstarter campaign, a new feature has been added to the map editor. You can now save out a 2D, top-down rendering of your maps. Perfect for creating map handouts, or bringing into

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Kickstarter Continues

It’s the halfway point of the Kickstarter campaign and were over 60% funded. Here’s a preview of some experimental features:   Tabletop Connect Experimental Features from C. Lewis Pinder on Vimeo.

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G+ Community

For those on Google Plus, I’ve created community where you can follow along with announcements and suggest features, before it’s too late. You can find it here: Tabletop Connect Community.

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First Look - Sample Session

There hasn’t been an update posted here in quite a while. I was so busy working on features and bug fixes that updates kept falling into the “I’ll get to that tomorrow” category. I was going to share my trials

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First Look - Player Lighting

There are a few instances where I break the verisimilitude of the tabletop metaphor to add utility and enhance the player’s experience. The first of those is the line-of-sight calculation. The second is player lighting. What can my player see?

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Tabletop First Look

At this point I’ve watched countless hours of gameplay sessions and feature demos of the existing virtual tabletops. I’ve noticed a few commonalities within them. The first, is that they all look essentially the same. And that look is just

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Map Editor Preview

I’m still deep in getting the Map Editor to alpha—which involved largely gutting much of what I had—but while testing I’ve been struck by the relative speed at which maps can be laid out. I’m not aware of another map

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Character Sheet Editor Alpha

The character sheet editor is finally at alpha. Most of the time was split between trying to maintain the “look and feel” of a physical character sheet and struggling with Unity’s UI system. I’ll talk more about Unity in a

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Dice at Alpha

While doing some UI work, I fell down the rabbit hole of rolling dice and, as part of the push to alpha, stayed with it until it was complete. New Features: The user can now add an arbitrary number of

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How Do You Like Your Table?

Not all of a game takes place on the map with miniatures. One would hope that much of a gaming session occurs outside the dungeon. There are the practical matters like rolling up characters, picking out minis, and waiting for

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