Quite some time ago the walls were split into interior and exterior halves. Many of the reasons for this change (primarily visibility) are no longer issues and so I’m returning the walls to a single piece. This has the benefit of reducing the number of wall objects in the map by half. In some of the more complex maps, this has improved performance by 20%.
The downside to this change is that it needs be an atomic check-in. It’s all or nothing. I’ve finished updating all of the fantasy village walls and everything seems to be working. I should be through the remaining walls tomorrow and be ready to release v0.488. That version should include bugs fixes for intermittent object selection and decor addition.
Following that, I’ll be doing a deep dive on some character sheet issues uncovered by user Phoxounet.