Version 0.062(July 3, 2014)
Changes
- Added alternate skin support
- Added multiple page sheet support
Next build is due on July 13, 2014.
Version 0.051(June 15, 2014)
Changes
- Added Fantasy Village terrain set.
- Added 100+ miniature attachments.
- Added Prop and Decor tooltips in Map Editor.
- Added Handout tab to quickly add image based handouts.
Known Issues
- Checkboxes in SheetUI edit dialogs due not always update their appearance.
- Minature attachments are do not clear attachments between miniature edits.
Next build is due on June 29, 2014.
Version 0.045(May 19, 2014)
Changes
- Added checkbox and textboxes.
- GenMacros without die rolls are supported.
- Updated and revised sheet editing UI.
Known Issues
- Drag icon for maps and sheets disappears when mouse is over player or tabletop icon.
- Text boxes do not clamp text by the height of the text box.
- Player icons should scale based on number of players and screen width.
- Dice added to rolls by clicking on the dice bar may be out of order.
Next build is due on June 15, 2014.
Version 0.04(May 19, 2014)
Changes
- Added turn order.
- Initial implementation of limited webcam support.
Version 0.023(March 23, 2014)
Changes
- Fixed saving player prefs. - CL #943
- Mini select and character settings dialogs merged. - CL #953
- Token mini type added. - CL #954
- Replaced sheet editor with sheet editing on the tabletop.
- Migrated dice bar to NGUI.
- Fixed chat window display.
Known Issues
- Non-square maps in map editor rendering may pad with a border.
- Closing doors and deleting walls does not update player visibility until the miniature is moved.
- Minis are not dropped on map square centers.
- Orphaned objects sometimes appear in the map view at the lower left corner.
Next build is due on May 31, 2014.
Version 0.022(February 2, 2014)
Changes
- Implemented new context menu. - CL #899
- Added open and close functions. - CL #908
- Changed map view initialization to ensure player sync. - CL #918
- Move, rotate, and delete of props in map view. - CL #922
- Delete of NPCs in map view. - CL #923
- Added audio listener. - CL #930
- Added PC Settings to map view context menu. - CL #939
- Fixed custom 2D map loading in map editor. - CL#940
Known Issues
- Chat window icons are not displaying unless chat window is updated by dragging on the chat window.
- Non-square maps in map editor rendering may pad with a border.
- Dice bar is not showing in map view.
- Closing doors and deleting walls does not update player visibility until the miniature is moved.
- Minis are not dropped on map square centers.
- Orphaned objects sometimes appear in the map view at the lower left corner.
Next build is due on February 16, 2014.
Version 0.021(January 19, 2014)
Changes
- Moved walls from Model Assembler to wall definition files. - CL #847
- Added outlines to hover on map editor objects. - CL #850
- Fixed map editor selection priority. - CL #852
- Integrated NGUI 3.0.8f. - CL #855
- Moved floors from Model Assembler to floor definition files. - CL #877
- Character sheet removed when player exits. - CL #882
- GM map view uses ambient light rather than global lighting. - CL #837
Known Issues
- If a map is open in the map editor, choosing a custom mini image may result in a file read error.
- Map editor rendering may pad with a border.
Next build is due on February 2, 2014.
Version 0.020(January 5, 2014)
Changes
- Added map editor pop-up menu. - CL #824
- Moved props from Model Assembler to prop definition files. - CL #820
- Added support for miniature rotation in map editor. - CL #829
- Added legacy map loading for older builds. - CL #831
- Pre-populating Choose Mini Dialog to accelerate loading. - CL #835
- Removed GM restrictions on map movement. - CL #836
- Fixed saving of custom minis in map editor. - CL #837
Known Issues
- Attachments are not saved with miniatures in the map editor.
- Miniature selection in map editor may have issues because props have selection priority.
Next build is due on January 19, 2014.
Version 0.019(December 22, 2013)
Changes
- Added variable skin support. - CL #807
- Added miniature attachments and attach points - CL #808
- Drag-and-drop character sheets replaces ‘m’ key movement. - CL #814
- Added player status icons. - CL #812
Known Issues
- Due to changes in miniature definitions, old map files and characters will not load.
- Changing a miniature while on a map breaks miniature movement.
Next build is due on January 5, 2014.
Version 0.018(December 1, 2013)
Changes
- Synchronous data transfer via WWW replaces NetworkFileTransfer over PUN. - CL #788
- Upload/download queuing - CL #789
- Character moved from client/server specific dictionary to unified player info dictionary. - CL #793
- Added trash-can. - CL #794
Version 0.017(November 17, 2013)
Changes
- Specify a default data folder on start-up options tab. This will be the initial folder when loading files and is used as a relative path when attempting to load characters if the original template cannot be found.
- Custom player images can now be chosen in the start-up players tab. This image will be used on the player icon and in the chat window.
Version 0.0165 (November 10, 2013)
Bug-Fixes
- Files are transferred using small packets to address network time-outs when transferring large files. - CL #754
- Removing player on client updated to iterate all players to locate the disconnected player. Fixes bug where PhotonPlayer.ID was unassigned after player disconnect. - CL #759
- If unable to locate a file, a check for that file based on the root drive of the Tabletop Connect installation occurs. - CL #750
Notes
- This is an interim build. A new build is still scheduled for November 17, 2013.
Version 0.016 (November 3, 2013)
Bug-fixes
- Due to a number of issues with CoherentUI, this update is primarily a re-write of the UI system and integration with NGUI.
Notes
- Some older video hardware that doesn’t support 1024×1024 textures are showing character sheets with the top portion clipped.
Version 0.015 (October 20, 2013)
Bug-fixes
- UI elements reposition properly on window resize.- CL#628
- Map Editor yellow floor-wall-room creation box does not remain on the screen when the mouse is dragged off the map while editing. - CL#633
- Moving NPC minis releases the occupied flag of the originating square. - CL#639
- Error message displayed and exception is caught when an error occurs when loading a binary file. - CL#635
Additions
- CoherentUI integration. Map Editor converted to new HTML5/JQuery UI.
- Chat window has been moved to a side “blade” and is accessible when not connected to a session.
- Join/Start Session dialogs display campaign name, session name, and description. Password protection is now available.
Notes
- There is a known issue with Cohererent UI and video cards that do not support non-power of two (NPOT) textures. Coherent Labs is working to resolved this issue.
- Map Editor render button is temporarily removed.
Version 0.014 (October 6, 2013)
Bug-fixes
- Validate number value on sheets to disallow (1+1). - CL#550
- Unique name check on sheet element names correctly reports unique names. - CL#549
- Mini loaded on client no longer appearing on other client tabletops. - CL#565
- Sheet notes properly synchronized between client and server. - CL#551
- “Unskinned” documents displaying the proper mouse icon, no longer displays question mark.- CL#564
- Drag-and-drop documents no longer duplicates sheets.- CL#552
- Line-of-sight calculations handles missed collisions. - CL#562
- Image extensions (jpg, jpeg, and png) are not case-sensitive. - CL#553
- d4′s report correct result. - CL#554
Additions
- CoherentUI integration. Start-up dialog and sheet editor converted to new HTML5/JQuery UI.
- Sheet editor field type is specified through a drop-down menu.
- Unified miniature bases with user specified player color and forward arrow.
- Additional props: barrel, chest, and table with cloth.
Notes
- Map Editor settings button removed until new UI is in place.
The next build is due November 14, 2013.
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