Version 0.062(July 3, 2014)

Changes

  • Added alternate skin support
  • Added multiple page sheet support

Next build is due on July 13, 2014.

Version 0.051(June 15, 2014)

Changes

  • Added Fantasy Village terrain set.
  • Added 100+ miniature attachments.
  • Added Prop and Decor tooltips in Map Editor.
  • Added Handout tab to quickly add image based handouts.

Known Issues

  • Checkboxes in SheetUI edit dialogs due not always update their appearance.
  • Minature attachments are do not clear attachments between miniature edits.

Next build is due on June 29, 2014.

Version 0.045(May 19, 2014)

Changes

  • Added checkbox and textboxes.
  • GenMacros without die rolls are supported.
  • Updated and revised sheet editing UI.

Known Issues

  • Drag icon for maps and sheets disappears when mouse is over player or tabletop icon.
  • Text boxes do not clamp text by the height of the text box.
  • Player icons should scale based on number of players and screen width.
  • Dice added to rolls by clicking on the dice bar may be out of order.

Next build is due on June 15, 2014.

Version 0.04(May 19, 2014)

Changes

  • Added turn order.
  • Initial implementation of limited webcam support.

Version 0.023(March 23, 2014)

Changes

  • Fixed saving player prefs. - CL #943
  • Mini select and character settings dialogs merged. - CL #953
  • Token mini type added. - CL #954
  • Replaced sheet editor with sheet editing on the tabletop.
  • Migrated dice bar to NGUI.
  • Fixed chat window display.

Known Issues

  • Non-square maps in map editor rendering may pad with a border.
  • Closing doors and deleting walls does not update player visibility until the miniature is moved.
  • Minis are not dropped on map square centers.
  • Orphaned objects sometimes appear in the map view at the lower left corner.

Next build is due on May 31, 2014.

Version 0.022(February 2, 2014)

Changes

  • Implemented new context menu. - CL #899
  • Added open and close functions. - CL #908
  • Changed map view initialization to ensure player sync. - CL #918
  • Move, rotate, and delete of props in map view. - CL #922
  • Delete of NPCs in map view. - CL #923
  • Added audio listener. - CL #930
  • Added PC Settings to map view context menu. - CL #939
  • Fixed custom 2D map loading in map editor. - CL#940

Known Issues

  • Chat window icons are not displaying unless chat window is updated by dragging on the chat window.
  • Non-square maps in map editor rendering may pad with a border.
  • Dice bar is not showing in map view.
  • Closing doors and deleting walls does not update player visibility until the miniature is moved.
  • Minis are not dropped on map square centers.
  • Orphaned objects sometimes appear in the map view at the lower left corner.

Next build is due on February 16, 2014.

Version 0.021(January 19, 2014)

Changes

  • Moved walls from Model Assembler to wall definition files. - CL #847
  • Added outlines to hover on map editor objects. - CL #850
  • Fixed map editor selection priority. - CL #852
  • Integrated NGUI 3.0.8f. - CL #855
  • Moved floors from Model Assembler to floor definition files. - CL #877
  • Character sheet removed when player exits. - CL #882
  • GM map view uses ambient light rather than global lighting. - CL #837

Known Issues

  • If a map is open in the map editor, choosing a custom mini image may result in a file read error.
  • Map editor rendering may pad with a border.

Next build is due on February 2, 2014.

Version 0.020(January 5, 2014)

Changes

  • Added map editor pop-up menu. - CL #824
  • Moved props from Model Assembler to prop definition files. - CL #820
  • Added support for miniature rotation in map editor. - CL #829
  • Added legacy map loading for older builds. - CL #831
  • Pre-populating Choose Mini Dialog to accelerate loading. - CL #835
  • Removed GM restrictions on map movement. - CL #836
  • Fixed saving of custom minis in map editor. - CL #837

Known Issues

  • Attachments are not saved with miniatures in the map editor.
  • Miniature selection in map editor may have issues because props have selection priority.

Next build is due on January 19, 2014.

Version 0.019(December 22, 2013)

Changes

  • Added variable skin support. - CL #807
  • Added miniature attachments and attach points - CL #808
  • Drag-and-drop character sheets replaces ‘m’ key movement. - CL #814
  • Added player status icons. - CL #812

Known Issues

  • Due to changes in miniature definitions, old map files and characters will not load.
  • Changing a miniature while on a map breaks miniature movement.

Next build is due on January 5, 2014.

Version 0.018(December 1, 2013)

Changes

  • Synchronous data transfer via WWW replaces NetworkFileTransfer over PUN. - CL #788
  • Upload/download queuing - CL #789
  • Character moved from client/server specific dictionary to unified player info dictionary. - CL #793
  • Added trash-can. - CL #794

Version 0.017(November 17, 2013)

Changes

  • Specify a default data folder on start-up options tab. This will be the initial folder when loading files and is used as a relative path when attempting to load characters if the original template cannot be found.
  • Custom player images can now be chosen in the start-up players tab. This image will be used on the player icon and in the chat window.

Version 0.0165 (November 10, 2013)

Bug-Fixes

  • Files are transferred using small packets to address network time-outs when transferring large files. - CL #754
  • Removing player on client updated to iterate all players to locate the disconnected player. Fixes bug where PhotonPlayer.ID was unassigned after player disconnect. - CL #759
  • If unable to locate a file, a check for that file based on the root drive of the Tabletop Connect installation occurs. - CL #750

Notes

  • This is an interim build. A new build is still scheduled for November 17, 2013.

Version 0.016 (November 3, 2013)

Bug-fixes

  • Due to a number of issues with CoherentUI, this update is primarily a re-write of the UI system and integration with NGUI.

Notes

  • Some older video hardware that doesn’t support 1024×1024 textures are showing character sheets with the top portion clipped.

Version 0.015 (October 20, 2013)

Bug-fixes

  • UI elements reposition properly on window resize.- CL#628
  • Map Editor yellow floor-wall-room creation box does not remain on the screen when the mouse is dragged off the map while editing. - CL#633
  • Moving NPC minis releases the occupied flag of the originating square. - CL#639
  • Error message displayed and exception is caught when an error occurs when loading a binary file. - CL#635

Additions

  • CoherentUI integration. Map Editor converted to new HTML5/JQuery UI.
  • Chat window has been moved to a side “blade” and is accessible when not connected to a session.
  • Join/Start Session dialogs display campaign name, session name, and description. Password protection is now available.

Notes

  • There is a known issue with Cohererent UI and video cards that do not support non-power of two (NPOT) textures. Coherent Labs is working to resolved this issue.
  • Map Editor render button is temporarily removed.

Version 0.014 (October 6, 2013)

Bug-fixes

  • Validate number value on sheets to disallow (1+1). - CL#550
  • Unique name check on sheet element names correctly reports unique names. - CL#549
  • Mini loaded on client no longer appearing on other client tabletops. - CL#565
  • Sheet notes properly synchronized between client and server. - CL#551
  • “Unskinned” documents displaying the proper mouse icon, no longer displays question mark.- CL#564
  • Drag-and-drop documents no longer duplicates sheets.- CL#552
  • Line-of-sight calculations handles missed collisions. - CL#562
  • Image extensions (jpg, jpeg, and png) are not case-sensitive. - CL#553
  • d4′s report correct result. - CL#554

Additions

  • CoherentUI integration. Start-up dialog and sheet editor converted to new HTML5/JQuery UI.
  • Sheet editor field type is specified through a drop-down menu.
  • Unified miniature bases with user specified player color and forward arrow.
  • Additional props: barrel, chest, and table with cloth.

Notes

  • Map Editor settings button removed until new UI is in place.
The next build is due November 14, 2013.

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