The last piece of new tech for the map editor is in place. There are still some bugs to iron out, UI updates, and such, but all of the critical code is written. Walls are added by clicking to add…
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The last piece of new tech for the map editor is in place. There are still some bugs to iron out, UI updates, and such, but all of the critical code is written. Walls are added by clicking to add…
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Work on arbitrary walls is almost complete. The initial intention was to add angled walls a parallel system to the current wall implementation until everything was ready to be moved “off the grid.” It became apparent fairly early on that…
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