Monthly Archives: September 2014

Back to work at full speed

I’m back from Arizona and back up to working at full speed again. It’s good to be working with a reasonable amount of screen real estate. Progress is continuing on arbitrary walls. Today I managed to implement a stubbed solution

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“Burned Agent” mini sculpt

This will probably the last of the modern mini sculpts this week. I think it’s the shirt that really sells it.

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A little more sculpting

Today, I continued with some modern miniature sculpting. I may have gone a little too Lara Croft with this one and it still needs some more detail work.

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Something a little different

While it’s been possible to do some development on the laptop while I’m away, the difference in both screen real estate and input devices makes more complex graphics task fairly difficult. I’ll mostly restrict work to smaller more discrete tasks.

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