Monthly Archives: July 2013

First Look - Player Lighting

There are a few instances where I break the verisimilitude of the tabletop metaphor to add utility and enhance the player’s experience. The first of those is the line-of-sight calculation. The second is player lighting. What can my player see?

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Cross-country Connection

Yesterday, I had my first successful intra-continental test. There were surprisingly few issues. Character sheets and notes worked as expected (aside from one bug) and the minis moved around the map with good response times. Loading maps worked well, except

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