I’m back in town after a week in Costa Rica with no internet access and no cell service, so you’ll have to forgive me if I take a few days to get back into the first-world swing of things. In…
I’m back in town after a week in Costa Rica with no internet access and no cell service, so you’ll have to forgive me if I take a few days to get back into the first-world swing of things. In…
With all of the primary components at some level of alpha, I’ve been working behind the scenes integrating them into a whole and getting the networking up and running again. Each part, the map tabletops and the editors, was created…
At this point I’ve watched countless hours of gameplay sessions and feature demos of the existing virtual tabletops. I’ve noticed a few commonalities within them. The first, is that they all look essentially the same. And that look is just…
I’m still deep in getting the Map Editor to alpha—which involved largely gutting much of what I had—but while testing I’ve been struck by the relative speed at which maps can be laid out. I’m not aware of another map…