This topic contains 1 reply, has 2 voices, and was last updated by
carl 2 months ago.
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This topic contains 1 reply, has 2 voices, and was last updated by
carl 2 months ago.
Just curious if the option to have terrain breakable might be able to be added. Not sure if just removing items from the map may create the same sort of effect, but I do have some players in my campaign who get over zealous and destroy items on a rather regular basis. I guess it would require a “model” for broken items.
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For some object there will likely be broken versions of those that can be swapped in to replace the existing item. I will be sure to include some generic debris with each set so you can replace broken items with something if it’s important to show a broken object.
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